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Page name: Lemirian Tactics [Logged in view] [RSS]
2011-05-20 00:24:41
Last author: Duredhel
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# of watchers: 17
D20: 3
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Lemirian Tactics



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TURN 19!


4220






The Catfolk Clans (Yellow)
The Damned (Grey)
Skarrad (Purple)
Scauro (Green)
Telsana (Light Blue)
Orrick (Dark Green)
Ki'ariros (Orange)
Sif'eksi (Turquoise)
Nerva (Red)
Caessen (Blue)




Sections -



LT - Races


The Peoples in the World.


LT - Regions


Lands to conquer.


LT - Doctrines


Training for your armies


LT - Economy


Fund your empire.


LT - City Managing


Lead your people


LT - Magic


Bending reality to one's will


LT - Technologies


Equipment for your armies.


LT - Battlegrounds


Test your mettle




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2011-02-19 [Duredhel]: Sorry guys, one month absence cuz I had to move back to Peru, international moves take time XD. I think I'm dropping Majik and keep this going with 4 players (and 3 tops if someone else drops out). 3 is the ideal number but I don't want to oust anyone, and 5 was too much to handle.

2011-05-06 [Veltzeh]: Proood. We still have this! It's not been dead too long! We can still continue!

2011-05-06 [Akayume]: I'm pretty sure I did this once. o.o But I was young and foolish and did not understand. XP

2011-05-06 [Duredhel]: Mebbe we do the test party instead of this right now? >,> This one is so much work XD.

2011-05-06 [Veltzeh]: Psst... simplify the mass combat. XD
Test party works too though.

2011-05-06 [Lepellier]: Sounds gouda to me.

2011-05-06 [Duredhel]: >,> Ok ok I'll try. Imma need to drop some chars on both, tho.
Dude, the combat is actually pretty quick XD. It's the friggin turn changes that kill me XD. Maybe i'll make it so a turn is two weeks... or enlist some veltzhelp.

2011-05-06 [Roma]: Riz'nah! Yes. I am in favor of this living again. But the battles are SOOO boring and detail oriented and I lose steam. :/

2011-05-07 [Veltzeh]: Well I say I'm good with the number crunching so I could do that at least. And then I could make ALL THE TABLES I WANT MUAHAHA!

Even [Roma] agrees the combat could be simplified. ;) For me the issue is probably lack of experience for now, though.

2011-05-07 [Roma]: My issue is 100% lack of experience mixed with a healthy dose of ADD

2011-05-12 [Roma]: But I'll come back and deal with it if you'll just start it up again >_>

2011-05-12 [Duredhel]: Ok ok XD. Gimme till next week, need to work in commissions. So Veltz, you're gonna help me with turn changes and stuff? I'll try to simplify combat too, or at least give you guys less choices in it. Any ideas as to what aspects of combat get so tedious?

2011-05-12 [Roma]: For me, its all the numbers and letters I have to write down, and the quantity of troops to place. I know I've got lots, but still! I have a hard time keeping track.

2011-05-12 [Duredhel]: Uhhm.. aye. Would it be easier if you could just determine one spot for each regiment and it formed around that spot? That way even if a regiment takes up 5 squares, you only need to write down one. It'll take away a degree of control, but players who want to micromanage battles can still do it. You can also determine how the other 4 squares will organize by going something like; "Form up in a line! Form up in a forward V! Double Line!"

2011-05-12 [Roma]: Well... I'm no strategic mastermind anyway, so yeah, that will probably be fine. Unless, of course, there's a noticeable difference in the likelihood of a favorable outcome.

2011-05-12 [Duredhel]: Nah, I don't think it'll make much of a difference unless the forces are matched in an extremely even way.

2011-05-12 [Veltzeh]: Yeah, I can calculate the resources and check the building stuff and all that (well, save for when there isn't any info on what building some building does). I think I know how it's done, but if you want to double-check, make me a little guide.

Also, in case I need to see or edit some protected wikis, you don't need to change wiki permissions since I can edit them anyway. :D I just need to know where they are.

2011-05-12 [Duredhel]: Sending you my little LT masterfile Veltz, check your email in a few mins.

2011-05-12 [Veltzeh]: Bedtime now!

2011-05-13 [Veltzeh]: File is good.

Also, I made a little guide myself, so if it's odd, edit. :o



Turn change, at the start of turn:
1) Resource shipments arrive, resources are produced.
2) Resource deductions take place (payment and eating food).
3) Units and agents who finish training will become available.

After a turn change, player actions (all optional):
1) Build 1 building in each region.
2.1) Research doctrines, technologies or magic (DTMs).
2.2) Send resources from one area to another.
3.1) Reassign people between food, minerals, timber and goods.
3.2) Train more units or agents or retrain them.
3.3) Reassign or move agents or units.
3.4) Buy or sell DTMs, resources or goods.

Management notes:
1) Buildings cost food, minerals, timber, magic or gold. They modify resource caps, population growth, happiness, health or TT. They may grant doctrines, technologies or magic.
2.1) DTMS cost gold. Civic technologies may modify resource production or caps, happiness, health. They may allow for more DTMs.
2.2) Resources are deducted right away and arrive to an adjacent area at the start of the next turn.

2011-05-13 [Veltzeh]: By the way, what's the distance between places like Newdon and Serena? Or Kisaki and Deepwood?

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